It’s always exciting to play a game that shows all the best the series has to offer-and Midnight Club 3 DUB Edition Remix is clearly the high-point of this one. And, that being mentioned, the inspiration of this game that carried over to the GTA series in IV and V is exciting to see. That being said, as opposed to specified driving mechanics like something you might encounter in the Forza or Gran Turismo series, you find in this game the ability to crash into oncoming vehicles(knocking them out of the way), or even slowing down time to quickly maneuver a difficult situation (a special move further popularized by Franklin in GTA V). Admittedly, that series would toe the line of realism and arcade, but Midnight Club 3 was a predecessor, and more inspired by games of the time like the very popular Burnout series.
That being said, Need for Speed was critical in a change of the genre that strayed from fully arcade racers, and instead blended the likes of realism and racing to separate itself.
#MIDNIGHT CLUB 3 DUB EDITION VS REMIX PS2#
Midnight Club 3 was initially released earlier in the same year of Need for Speed: Most Wanted-which debuted on both the PS2 and Xbox and their next console generation with the Xbox 360 and PS3. All the places have their own feel and with an amazing soundtrack including over 120 songs-there is no shortage of content in this game. It was probably the best map expansion of any video game I can remember.With a stunning mix of open-world clearly inspired by its publisher’s even more popular series of Grand Theft Auto-Midnight Club 3 blends high-octane races including all manner of souped-up cars, SUVs, and motorcycles nearly infinite customization of all its vehicles while also carrying you through four main playable fully-realized open world areas of Atlanta, Detroit, San Diego and, specific to the Remix version, Tokyo. One of my favorite things had to be the South Central map expansion. I really liked the Dub Edition tournaments. Mapping the convertible top up/down to a button was cool. I remember using black neon and making the shadow of the vehicle minimized. Customizing brake discs/calipers was something that was nice.
I liked the paint options and still really enjoy the sparkle paint. Same with the rim/wheel paint options, this also just came into FH4. I liked the race editor/creator, which just came about again in Forza Horizon 4. I modernize the 2017 Ford GT design too.Īs for features I really enjoyed beyond the nostalgia, there were many things that took ages to be implemented into modern games. Here is a gallery with the car and a bonus picture of the shoes at the end. The game really left a lasting effect on me. I eventually made a pair of shoes on Nike iD based off of that car. My favorite is my black Ford GT with hot pink stripes. I created some cars on that game (paint schemes) and I still transfer them over to new racing games to this day. I remember grinding my 5,000 miles back in the day. I didn’t have the ability to purchase my R8 though. Once it went backwards compatible on Xbox One, I played it again and enjoyed it just as much as I did in 2008. Beyond that, the actual gameplay was great. It came out when I was happy with life and was the first game I actually played on Xbox Live.